The characters in the game are well developed and serve a purpose in the overall story, while still feeling like a natural fit in the world that has been built by DontNod. Story-wise Tell Me Why will probably keep you engaged. Being a transgender character is only one of the many aspects of his life and identity. Tyler is portrayed as a character with multiple layers and motives. The way DontNod and Microsoft, with the help of Xbox research, GLAAD (who specialize in scriptwriting for LGBTQ characters), CheckPoint (who provide mental health support for gamers) and the Huna Heritage Foundation (who’ve helped with a realistic portrayal of Alaskan cultures such as Tlingit) have been able to create a story with great representation, without focusing on any of those specific topics should be applauded. What I found most commendable about Tell Me Why is how they’ve been able to tell a story with a transgender protagonist, without making it about solely, or even largely, about this subject. If you are into DontNod games like Life is Strange, you’ll appreciate what they’ve done here. It was easy enough to empathise with the main characters, their actions made sense throughout the story-line and the way two characters in their twenties are reliving a world they remember from when they were children makes for an interesting perspective. The night of the incident was repeated so many times during our 9 hour experience with the game that at one point it gave a ” get on with it” vibe. It didn’t feel corny or shallow, though it sometimes lacked impact. Obviously, you notice you’ll get different cutscenes based on the choices you make. Doing multiple playthroughs is possible and will give you different perspectives on the story, but when playing this a single time, your choices seem to lack impact on the overall storyline. Sure, my choices impacted the relationships between characters in the small town of Delos Crossing, but it didn’t feel like it impacted the overall storyline all that much. But, truth be told, during my playthrough of Tell Me Why, I never had the feeling my choices really mattered. Meanwhile, the choices you make will have an effect on the people around you as well. This is a typical DontNod experience, with dialogue options which will impact your relationship with either Tyler or Alyson. This is the moment I’ll learn about the town, Delos Crossing – and the reason, or reasons, of the death of Mary Ann Ronan. This is the starting point of our journey, though you’ll be witnessing flashbacks from the past many times during this 9 hour interactive piece of entertainment. The player enters the story when Alyson gets to pick up Tyler from Fireweed, a home for troubled youths where Tyler has lived for the last decade. One night changes everything for the Ronan family as Mary Ann is stabbed and falls in an almost frozen lake which ultimately leads to the separation of the twins. Escapism is a large part of this story, both in relation to adults and children. Tyler and Alyson are twins and don’t have any other friends besides each other and the stories they’ve been creating together with their mother. Tyler and Alyson Ronan live with their mother Mary Ann in a small cottage by the lake. But one night something happens which will be talked about for a long time in this close community. The winters are cold and harsh, the town is often reliant on aeroplanes passing by with supplies, and there isn’t much to do in the town. Tell Me Why is about a brother and a sister in a small village in Alaska. This is the Xbo圎ra review of Tell Me Why. While DontNod certainly has been able to tell a good story with Tell Me Why, it hasn’t been able to remove the video game annoyances often found in story focused projects, but more on that later. The nuance that has been brought to the table in Tell Me Why is commendable. Besides telling an interesting story of a torn apart family and the death of a young mother in a small and close community, DontNod have been able to tell real stories by real characters who aren’t defined by only one aspect of their character and history. And to spoil this review in advance, Tell Me Why is no different. DontNod Entertainment has been one of the best developers consistently bringing interesting storytelling to the interactive world of entertainment. Telling a touching story in video games has luckily become more ingrained in the video game industry. And we’re about to find out what actually occured in this cold, distant place in Alaska. Something horrible happened back here in 2005.
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